I brought this up before but it’s crystalised into a more specific issue, which is that the texture assigned to the progress bar background is determining the area covered by the bar itself. I use a variable width progress bar in a grouplist, and if the bar is shorter than the background texture assigned to it, the progress portion of the bar will overshoot the end of the control. If I set the background texture to something really short or leave it out entirely, the entire bar distorts and malfunctions to the point where it’s of no use at all.
Is this normal behaviour?