Hi! I’m using Kodi with a projector, and the surface I’m projecting on is at a weird angle. I’ve been able to use the overscan calibration to correct most of this, but the screen still appears as a trapezoid on the screen. I’d like to stretch the top two corners of the screen to correct for this distortion.
I’m almost positive I could code in my own support for this distortion using OpenGL, but I’m not sure where or how I would start. Can anyone at least give me a push in the right direction?
Thanks!