Changes to the skinning engine for Kodi P*



As for every new version, there have been some changes to the skinning and rendering engine.

Rendering
– GL/GLES: font rendering improved (no more jitter)
– GL/GLES: implemented front to back rendering
– GL/GLES: improved screen clearing behavior at the start of each frame
– GL/GLES: added anisotropic filtering support

General improvements:
– The engine now culls elements which are outside the rendering boundary

Please keep this thread clean. It should be an easy overview for skinners who are updating their skin for Kodi.
For discussions / feature requests / bug reports, please find (or create) the appropriate thread in the skin development forum.